![]() ![]() Strange plagues will afflict the world, transforming the living into the unliving that will threaten to consume the world. Many monsters once thought mere myths and legends will resurface and lay claim to the wilderness or lay waste to civilized parts of the world. Dark forces will meddle with the ascension wars, trying to poison the battling pretenders one against the one all the while the world burns around them as the Inquisition rises once more to purge magic from the world before it lays the world bare before the onslaught of the encroaching horror of the Void and the destructive Elemental planes.Įlder Dragons will take to the sky once again and attract glory and treasure seeking heroes. Various strongholds will be spread across the map where ancient beings of great power dwell and cling to power. From the start you will face new and dangerous enemies in the vast independent lands and rescue allies from them, making expansion substantially more difficult and dangerous. Legendary builds a whole new world for the players to discover and interact with. I have seen even frail mages survive It unscathed somehow.MANY heavily modified vanilla nations, some taken from the later ages and moved to EA (MA Caelum (renamed to Hararat), MA Asphodel, MA Bandar Log, MA Uruk (renamed to Akkad), MA Phlegra, MA Phaeacia, MA Ind, MA Na'Ba (renamed to Sa'Ba), LA Arcoscephale (renamed to Delphanes), LA C'tis (renamed to Aabydum), LA Phlegra (Porphyrion), LA Ragha, LA R'lyeh and LA Erytheia), and others already from the Early Ages (Arcoscephale, Ermor, Ulm, Marverni, Sauromatia, Machaka, Abysia, Caelum, C'tis, Pangaea, Agartha, Tir na n'Og, Kailasa, Lanka, Hinnom, Ur (renamed to Eridu), Berytos, Mekone, Ubar, R'lyeh (renamed to Aulgyaththu), Pelagia, Oceania, Therodos and with very light changes Fomoria and Atlantis) most of these nations received new lore, new content, new mechanics and some balance changes, and none of these modifications are available outside Hellenika! For example, Hellenika lets EA Ermor cast a very powerful ritual that opens up the Gates of Death and irreversibly transforms the entire nation into MA Ermor! But the kill options it's nota as strong as It appears. Yes, I forgot about those 2 importante uses. All those nice Order and Growth scales become useless when you reduce their population to a small fraction of what it was. Since population is nearly impossible to get back in dominions within a short time, once it's lost, several cast of Wish will basically end the game for all nations that depend on having an economy. ![]() The other main use of Wish that hasn't been said is to kill 25% of the world's population. In cases where the god is being used as a super combatant or high level mage that you can't defeat otherwise, it also works well though typically the god can be called back relatively fast in the late game, so use it before a major fight. that way because players will generally use a huge amount of gems to guarantee their global can't be removed. You can waste tons of blood slaves, gems, etc. You can use it to kill an enemy god, which is cost effective when the opponent uses their god for global and the god isn't immortal. Originally posted by 2spooky4me:Wish is actually very powerful.
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